AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Puzzle bobble 3 music12/17/2022 36, 35, 33, 31.) but every note missed the mark by the same small amount (i.e. The jangly-bells should have been an octave above those (i.e. Think of it - somewhat incongruously - as if the main soundtrack was represented by BEEP statements in which the notes are the expected whole number values (i.e. But for some reason, every single note of the jangly-bells is off-key and if there's one thing I'm going to notice and which will drive me mad, it's that. In a way, I can see what he was trying to do - a valiant attempt at the jangly-bells sound effects in the arcade original. But what really sets me reaching for the mute button is the 128K music. Straight up I don't like the jumping sound effects, which I would compare to having a dentist's drill inserted in my ears. Oh, yes, the soundtrack, and that's where I fall foul of Tim Follin. But still, why not include an arcade-machine-style font in the 128K version, which, as far as I can tell, only added the soundtrack? The Spectrum ROM font looks out of place for a game programmed in 1987, especially the double-height version on the title screen, but that might have been because they ran right out of memory, so it'd have been an acceptable compromise in the 48K version. I don't particularly care for the ugly outline representation of Bub and Bob - surely there must have been a better way, and I would assume this was Mike Follin's work. This is a game that I would like to like so much more than I can, put it that way. So I stand to be excommunicated from Spectrumland forever for saying this. And of course, here we have a problem - because the game was the work of the Follin brothers, who are revered as some kind of gods, along with the Stampers and Sir Clive himself (I suppose Harry S. Sinclair User had some total custard-brain apparently dragged out of remedial English at the local primary school who described it as "a bit like Pac-Man", which is true in the same sense that Doom is a bit like Pac-Man because you run around a maze collecting stuff.Ĭall me a total custard-brain from the local primary school if you must - though bear in mind I may retaliate with an interesting variety of sharp objects - but I've always found Bubble Bobble to be one of the most gratingly annoying games I ever owned back in the day. And lordy, what a shambles.Ĭrash was the least embarrassing, with a reasonably informed Crash Smash review. I was putting together a Bubble Bobble compilation on my Retropie t'other day, which throws up many things of interest, but just for funz I thought I'd see how the rather fine Speccy version - surely one of the most accurate, colourful and playable coin-op ports ever on the machine, other than only getting 80 levels out of 100 in - was received by magazines back in the day. Rev_Stuart_Campbell wrote: ↑ Thu 12:22 am
0 Comments
Read More
Leave a Reply. |